![]() On a personal level, there are the players' internal struggles with their vampiric nature. In addition to a web of pseudo-political agendas, both subtle and overt, amongst the Clans, which are collectively known as Kindred, other types of conflict combine to comprise a central aspect of the license. Overall, the thematic content is brooding and mature, with strong emphasis on both character and story. One wishes to co-exist with humans while hiding its existence, thus the titular reference to impersonation, while the other group's intentions are far less benign. They are divided into two main groups, each with its own agenda. Instead, there exists a rich mythos involving various bloodlines or Clans, each having different sets of powers. In this complex and fascinating campaign environment, they are not the stereotyped creatures familiar to B movie fans and readers of cheap fiction. White Wolf's Vampire: The Masquerade is an extremely popular pen and paper role-playing game set in its World of Darkness property, a foreboding and even sinister alternate reality based on the real world, but one in which vampires exist and wherein the threat of evil is omnipresent.
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